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The Realms of Senith: Adventures in Orventa Season 2, Episode 10: Razor Keep
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The teleported expedition returns to Razor Castle to find it in disarray. The adventurers' timely return puts an end to a secondary expedition put together to come "rescue" the King, one that Mored himself was to lead. Things settle down and the returning heroes prepare for their next adventure.

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The Realms of Senith: Adventures in Orventa Season 2, Episode 9: The End
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The threat from Senith's own moon casts a looming shadow, pressing the Grand Expedition forward. They charge into a waterlogged, steam-filled chamber, eager and determined to end this left-over scheme from their slain foe, only to be greeted by an astonishing sight—an abomination like no other. This creature, half clockwork, half mummy, half dragon, greets them with a dazzling beam of plasma.

Mhaeve swings the door open, and Velites George leaps forward without hesitation, cutting off the cyborg-dragon's advance by absorbing its full plasma blast. With courage surging, Phillip, Aemier, Wiley, Grungar, Olita, Mhaeve, and King Vince dive into the fray, their attacks landing solid hits. Quickly it is clear—this is no ordinary fight. The creature repairs itself, its half-mechanical, half-undead brain guiding powerful strikes with attached dragon-bone claws. Each stomp shakes the room, sending magical ripples that briefly throw the party off balance.

Despite the formidable foe before them, there's an undercurrent of excitement. One can't help but think back to the quirky game of "Crappy Nameday" with Emeraldor—perhaps his way of giving them a lighthearted farewell. The allies they've made might have helped before, but this moment—this battle—is entirely theirs to win. And the team stands firm, facing their greatest challenge yet with hope and strength in the face of this fearsome monstrosity.

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The Realms of Senith: Adventures in Orventa Season 2, Episode 8: Looters
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Strange humans with technological devices attempted to ambush the adventurers. Perhaps this was the last interruption as the adventurers investigate what device threatens Senith and how to disable or destroy it. Then, maybe the vault's contents would be free for the taking now that the weirdos are gone.

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The Realms of Senith: Adventures in Orventa Season 2, Episode 7: The Steamers
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Most of the Steamers return to the party with a map of the extensive dungeon. Two that went west did not return.

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The Realms of Senith: Adventures in Orventa Season 2, Episode 6: Revelation
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The only path forward goes deeper. Perhaps secrets will be revealed, more treasures, and more artifacts. The party learns a secret about their new partner, Wiley.

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The Realms of Senith: Adventures in Orventa Season 2, Episode 5: Artifacts and Gems
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Having secured the entrance to the vault, the adventurers start taking cautious peeks. Perhaps secrets will be revealed, more treasures, and more artifacts.

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The Realms of Senith: Adventures in Orventa Season 2, Episode 4: The Vault
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The adventurers engage the guardians of the vault, discovering some strange artifacts along the way.

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The Realms of Senith: Adventures in Orventa Season 2, Episode 3: Weapons of Gross Destruction
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The adventurers attempt to get their bearings of where they are after passing through the portal. They find schematics for a large arcane drill, the only hint they've found so far.

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The Realms of Senith: Adventures in Orventa Season 2, Episode 2: Teleport
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The adventurers decide to activate the portal themselves and venture forth in a fortnight. The wedding comes and goes, and they travel to the east. They arrive at Razor Castle, held by House Tan. Within the basement of the main keep, sages, templars, and arcanists gather to place the runes into the device and activate it.

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The Realms of Senith: Adventures in Orventa Season 2, Episode 1: Royal Wedding
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The victorious adventurers return to Elkwood palace just in time for the upcoming wedding. They await summons to court to render their thoughts about what should be done with the "Dimensional Conduit," which is a configurable arcane circle used for very distant teleportation within the same plane of existence.

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The Realms of Senith: Adventures in Orventa Season 1, Episode 37: The Whispers of Fate
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Joined by Mored and a force of scouts, the adventurers make a push through the horde of undead to engage Banedur in their final showdown with the mummy lord.

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The Realms of Senith: Adventures in Orventa Season 1, Episode 36: In the Shadows of Stars
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The adventuring party correctly configured one of Banedur's many teleportation devices and found his regenerative area. However, their lost comrades have been connected to his lair and seem to be empowering him and his magical devices. Joined by a city guard from Karast, the adventurers find themselves facing off against Banedur and his undead horde, with only a promise from a strange individual named Emeraldor that they would help as much as they can.

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The Realms of Senith: Adventures in Orventa Season 1, Episode 35: The Crypt of Banefoot Manor, Pt. 3
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The final puzzle is found by the party, and Banedur reveals himself.

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The Realms of Senith: Adventures in Orventa Season 1, Episode 34: The Crypt of Banefoot Manor, Pt. 2
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The party continues exploring the crypt.

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The Realms of Senith: Adventures in Orventa Season 1, Episode 33: The Crypt of Banefoot Manor, Pt. 1
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The party begins exploring the crypt.

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The Realms of Senith: Adventures in Orventa Season 1, Episode 32: The Abandoned Banefoot Estate
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Believing themselves to be fugitives of the law, the adventurers decide to check out the abandoned Banefoot Estate, the ancient home of a cursed dwarf clan.

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The Realms of Senith: Adventures in Orventa Season 1, Episode 31: Speed Dating in Karast, Pt. 2
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The adventurers attempt to locate a book that has been stolen from the local library.

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The Realms of Senith: Adventures in Orventa Season 1, Episode 30: Speed Dating in Karast, Pt. 1
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Adventurers travel to Karast, Erevan's home city, to hunt down information about Banedur's heritage as they search for a way to end his haunting of Mored and Moredville.

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The Realms of Senith: Adventures in Orventa Season 1, Episode 29: Banedur's Lair
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Banedur is finally confronted.

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The Realms of Senith: Adventures in Orventa Season 1, Episode 28: Steampunk Mummies
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Banedur's lair is discovered, along with some strange information hidden within his lair.

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The Realms of Senith: Adventures in Orventa Season 1, Episode 27: The Crypt of King Cecil
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The pursuit of Banedur gets complicated as the adventurers find cursed items.

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The Realms of Senith: Adventures in Orventa Season 1, Episode 26: Chambers of Commerce
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The group is then joined by Louie, a King's advisor. Mored presents a bill for the damages caused during their adventures, leading to an argument about who should pay. The group decides to proceed with the adventure, heading to a dungeon suggested by Louie.

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The Realms of Senith: Adventures in Orventa Season 1, Episode 25: Dwarven Temple of Greed
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The adventurers bravely battle a constructed beholder as they delve deeper into the Temple of Greed, risking Felir's life to find Banedur.

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The Realms of Senith: Adventures in Orventa Season 1, Episode 24: The Four Kings
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The adventurers establish a foothold in Moredville, and prepare to look for Banedur.

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The Realms of Senith: Adventures in Orventa Season 1, Episode 23: The Ruins of Banedur, Pt. 2
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Mercenaries hired to help defend the city attempt to unhire themselves.

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The Realms of Senith: Adventures in Orventa Season 1, Episode 22: The Ruins of Banedur, Pt. 1
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Generic retires to the woodlands of Moredville, but the adventurers press on with Mored after he apologizes to the party for being charmed by the mummy lord. The party notes that Generic leaving the party was more of a problem than Mored attacking Elkwood forces with a clockwork dragon and a force of other constructs.

The party hopes Mored will have information that will help them take the city and find Banedur.

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The Realms of Senith: Adventures in Orventa Season 1, Episode 21: Of Mored and Man
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The adventurers make their attempt to breech the gates to Moredville.

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The Realms of Senith: Adventures in Orventa Season 1, Episode 20: March to Moredville
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Mored was put under a spell, but the adventurers capture and question him while attempting to fend off Banedur's forces.

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The Realms of Senith: Adventures in Orventa Season 1, Episode 19: Shopping
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The adventurers hit Elkwood Markets with lots of gold.

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The Realms of Senith: Adventures in Orventa Season 1, Episode 18: Of Mored and Machine
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Decisions are made in regards to Moredville and its future.

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The Realms of Senith: Adventures in Orventa Season 1, Episode 17: The Machine, Pt. 2
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The adventurers continue their hunt for "the machine."

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The Realms of Senith: Adventures in Orventa Season 1, Episode 16: The Machine, Pt. 1
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The hunt begins for the kobold mercenaries that have taken the lower city.

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The Realms of Senith: Adventures in Orventa Season 1, Episode 15: Arrival at Banedur
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The party is welcomed outside of Banedur by a large party of undead, offering a dinner with the mummy lord Banedur. The temple offerings have allowed him to present them a banquet, even hiring living entertainers.

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The Realms of Senith: Adventures in Orventa Season 1, Episode 14: The Road to Banedur
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The adventurers rescue a town mayor.

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The Realms of Senith: Adventures in Orventa Season 1, Episode 13: Witches of Werhelm
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The adventurers must sift through the various rumors and stories they are told about the Witches of the Woodlands, discovering quickly that their situation is even more dire than they thought.

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The Realms of Senith: Adventures in Orventa Season 1, Episode 12: End of an Era
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With the resolution of the party's adventure in the Feywild, a new adventure begins in Arafort.

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The Realms of Senith: Adventures in Orventa Season 1, Episode 11: Blackbringer
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The final confrontation with Diamond’s ancient enemy awaits. First, the adventurers must escape Alvinia’s royal chambers.

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The Realms of Senith: Adventures in Orventa Season 1, Episode 10: Revenge of the Fey
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The adventurers have arrived at the Royal Court of Alvinia and gained entrance with the crown seal. Having played their theme song for the banquet hall below to announce their arrival, they enter the audience chambers of the Archfey of Witchroot Woods.

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The Realms of Senith: Adventures in Orventa Season 1, Episode 9: Born to be Feywild
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Having acquired a crown seal to gain passage to the Royal Court, the adventurers plot their advance.

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The Realms of Senith: Adventures in Orventa Season 1, Episode 8: Blackbringer's Faerie Fair
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Time itself has seemed to have reversed, the thick forest now curated and with several traveled paths that lead to the event, as well as revealing a large courthouse beyond the great gardens. The adventuring crew find themselves attending the Witchroot Fair to gain access to the Royal Court of the Arch Fey Alvinia, last seen attacking Diamond's spirit-bonded tree.

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The Realms of Senith: Adventures in Orventa Season 1, Episode 7: Witchroot Woods
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The march through Arrafort begins, as the adventurers and their accompaniment make way to Witchroot Woods.

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The Realms of Senith: Adventures in Orventa Season 1, Episode 6: A Tents Tale
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The adventurers prepare to leave Elkwood for a journey eastward. The group encounters various magical phenomena as they get ready to rest for a night.

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The Realms of Senith: Adventures in Orventa Season 1, Episode 5: Fate of Faeries
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Our adventurers find themselves at a royal palace in Elkwood. As they navigate the interplay of loyalty and ambition, a new member joins their ranks, promising to add depth to their quest. Amidst renovations, whispers of a dire plague, challenging the party's resolve and unity. Will ancient magic and fey mysteries fortify their bonds or unravel their goals?

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The Realms of Senith: Adventures in Orventa Season 1, Episode 4: Eve of Adventure
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In this liminal episode, join our adventurers as they navigate the mysterious ruins of a forgotten Dwarven city and the ancient legacies buried within. They find themselves on a path that could alter the fate of both the living and the undead. With a blend of magic and stealth, this journey into the heart of darkness is more than just a quest—it's a delve into the intricate dance of destiny.

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The Realms of Senith: Adventures in Orventa Season 1, Episode 3: Banedur
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The adventurers rappel themselves into the well to begin exploring the mine shafts, believing them to lead to an ancient, dwarf city. Many of the shafts are collapsed, leaving most ways blocked. They spend several hours traversing deeper into the earth until finally coming to a large fissure. There is a ledge to follow, with rigging and ropes hanging from far above. By their own maps, the adventurers are below Mount Crista.

Across the fissure is an opening on the face of the rock, lined by several heavy-duty lifts for minecarts. Within this large room is the grand forge, with many anvils and hammers surrounding it. There are remains of dwarf warriors there, long dead, and their armors covering the bones of the brave who made their final stand here against foes unknown.

Moving safely across the deep fissure takes time as the group prepares reliable rigging to cross with, using grappling hooks to anchor lines across. They arrive, one by one, on the edge of the Crystal Forge of Banedur. The silence, and the still, damp air, greets them.

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The Realms of Senith: Adventures in Orventa Season 1, Episode 2: Birthright
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The royal court has granted audience to hear your birth-home’s most pressing needs. The issues of your city or village will be addressed by the King of the Realm of Tahin, His Majesty Vince the Plain. You know him to be a young human, new to power following the recent passing of his father. His father was well respected, with few controversial decisions, known for his kindness and mercy. This hearing might be the first step of a similarly minded prince as he takes the throne to rule Tahin.

You have traveled to the city of Elkwood, the capital of your realm, either as the representative of your birth-home, or an assistant. You can see the palace from your window at the Stagehand Inn and Tavern. The inn is a very high class establishment, being a four-story lodging facility, with a rather elaborate bar, boasting patrons of nobles and famed bards and actors. It is stationed next to the great Theatre of Orventa, a coliseum boldly named after the continent as it can hold and serve the largest audience. Your stay has been paid for by His Majesty himself as a welcoming gift.

Tomorrow morning, you are to be summoned to court for your hearing before the King. From passing information and gossip, this will be his first official appearance since being crowned. Nobody knows what to expect, so naturally the inn is full of many nobles, important merchants, and other interested parties from around the realm who plan to attend His Majesty’s first officiating, hoping to get a glimpse of what is to come.

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The Realms of Senith: Secrets of Moredville Season 1, Episode 14: Encounter
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The zombiest zombies, skeletonist skeletons, and jetpacks, oh my.

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The Realms of Senith: Secrets of Moredville Season 1, Episode 13: Bandits
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Our huntsmen shut down the guardian, and the bandits outside come to realize where the huntsmen have gone to. The bandits run into the clockwork patrol and a fight begins just outside of the control dome. The huntsmen believe they could replace the control crystal, but how will they handle the chaos just outside of the dome?

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The Realms of Senith: Secrets of Moredville Season 1, Episode 12: Point Defense
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The mushroom is missing, the bandits are hungry, and the party is in clockwork structure near the peak of Mount Bane.

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The Realms of Senith: Secrets of Moredville Season 1, Episode 11: Peak Adventuring
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A bandit encampment and "The Guardian" awaits the adventurers.

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The Realms of Senith: Secrets of Moredville Season 1, Episode 10: Resurrection
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Arsenal, Rakara, and Thia believe themselves to have found the real tomb of King Cecil in the process of being pillaged near the peak of Mount Bane. They take a detour into the tomb just outside a bandit encampment to investigate the situation.

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The Realms of Senith: Secrets of Moredville Season 1, Episode 9: The Guardian
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Mayor Mored sends the adventurers to investigate something called "The Guardian" on top of Mount Bane. He also requisitions a flag for them to plant at the peak after they disable the construct that guards the peak.

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The Realms of Senith: Secrets of Moredville Season 1, Episode 8: Raebee Rally
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The adventurers accept Raebee's challenge. With the promise of new abilities as a prize for completing her trial of skill they prepare to run the fairy's gauntlet in the fey to become true Crown Adventurers.

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The Realms of Senith: Secrets of Moredville Season 1, Episode 7: The Druid
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The conclusion to The Hermit. The Crown Adventurers face off against a deadly druid.

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The Realms of Senith: Secrets of Moredville Season 1, Episode 6: The Hermit
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Cured of Lobin's curse, the adventures in Moredville continues. The kobolds of Lobinberg have become friendly with Moredville after their tyrant were-infected leader was defeated, and the adventurers handed out free silverware to the lizardly citizens. In the spirit of cooperation, the kobolds have asked the adventurers to help them fight "The Hermit."

Looking to investigate the kobolds' stories, Moredville sends the adventurers most familiar to the kobolds to look into it. The kobolds believe "The Hermit" to be a druid, and describe them as such. They describe a drow, but the Onyx elves wonder if it might be a lost one of their tribe.

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The Realms of Senith: Secrets of Moredville Season 1, Episode 5: The Cure
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The trio of adventurers arrive at their destination. They fight two giant spiders and two shapeshifters. The battle-hardened party rests and tends their wounds. Thia, practiced at navigating the mountain terrain, slips away to conduct stealthy reconnaissance.

Her keen eyes spot werewolves involved in a skirmish in the distance. Time presses them on and they make a dangerous crossing across a steep ravine, finding themselves within shouting distance of the ongoing battle as the rays of early dawn paint the surrounding valley.

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The Realms of Senith: Secrets of Moredville Season 1, Episode 4: Wherewolves
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Rakara is infected. Bitten by the late Lobin, her and her company are informed they need to hunt down a wild werewolf nearby to harvest materials required by the alchemists of Moredville to make a cure potion. The Onyx encampment in the valley offer to assist in the search, while the Artificers of Moredville give a questionnaire to Thia to fill out while traveling to describe her experience with the reawakened construct known as Arsenal.

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The Realms of Senith: Secrets of Moredville Season 1, Episode 3: Back in Business
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A showdown between the beefy Burgomaster Lobin and the Crown Adventurers begins. Is Lobin really going to take over Moredville, or will he be going out of business?

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The Realms of Senith: Secrets of Moredville Season 1, Episode 2: Lobinberg
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Fresh from rescuing the spicemaster from the kobolds in the unexplored mines, Rakara is given her first assignment. Joined by an Onyx ranger and a rediscovered sentient construct, she is tasked with investigating and removing the kobolds from the mines, to prevent them from further antagonizing the good citizens of Moredville. They know you're coming.

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The Realms of Senith: Secrets of Moredville Season 1, Episode 1: Descent
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Every day is a battle for control of Moredville and its precious minerals and machinery. People from all over the Kingdom of Tahin rush to the city with the hopes of discovering riches or glory. While the battle continues through the city between soldiers, settlers, and their undead or construct foes, the King's Huntsmen arrive: The Crown Adventurers.

You are one of these adventurers whose been tasked with scouting deep into the ruins of Moredville. You have just arrived at the gates and are prepared to meet the new citizens of the city, looking forward to finding your way into the dark depths.